We are seeking original contributions that advance the state of the art in the technologies and knowledge available to support development and deployment of serious games (SG). Experimental studies are strongly encouraged. Potential topics include, but are not limited to:

  • Balancing realism, engagement, learning and entertainment
  • Collaboration and cooperation
  • Design of score, rewards, achievements, and related interfaces
  • Gamification design
  • Mapping pedagogical goals, outcomes and principles into serious game mechanics
  • Serious games mechanics
  • Ubiquitous/pervasive gaming
  • Cognitive architecture in serious game design and development
  • Cognitive processing in a serious game
  • Neuroscience in serious games
  • Serious games for cognitive disorders
  • Methodologies and principles for serious games user assessment
  • Pedagogical principles of gamification
  • Pedagogical theories and their applications in the field of serious games
  • Support for educators and trainers
  • Support higher-order thinking through serious games
  • User modelling
  • Adaptivity
  • Artificial intelligence and machine learning for serious games
  • Augmented and virtual reality
  • Big data for serious games
  • Computer graphics & visual effects
  • Computing architectures for serious games
  • Efficient development tools
  • Emotions and affective interaction
  • Human-Computer interaction for serious games (hardware, software)
  • Immersiveness and multimedia experiences
  • Interactive narrative and digital storytelling
  • Interoperability and standards
  • Modeling and simulation
  • Neuro-scientific principles, experiments and applications
  • Learner performance modeling and assessment (stealth, formative, summative)
  • Learning analytics
  • Procedural content generation
  • Quality of service for serious games
  • Security & privacy
  • Smart toys for learning
  • Social computing
  • Support for gamification
  • Technological support for collaborative games
  • Assessing personal abilities through serious games
  • Case studies on developing/deploying serious games in application domains such as business, management, entrepreneurship, environment, cultural heritage, health, fitness, sport, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, etc.
  • Study of the long-term impact
  • Understanding how, when, with whom, for what to use serious games
  • User studies applying serious games in training
  • User studies of applying serious games in the above domains, studying effectiveness for learning/training
  • Verification of learning transfer
  • Usability studies
  • Business models for serious games
  • Gamification
  • Mobile gaming
  • Pervasive gaming
  • Products to support serious games development and deployment
  • Serious games market studies